Workshop
Goal
Seek variation and improvement!
Explore opportunities. Prototyping, sketching and co-creation activities are all ways to innovate and to gain insights in what is possible and how things could work.
![research strategy workshop](/img/workshop.png)
Co-creation
![Co-creation](/img/cards/work-co-creation.png)
Why?
Gain inspiration from your users by involving them in the design process. It may lead to unexpected and sensible project outcomes.
More infoIdeation
![Ideation](/img/cards/work-ideation.png)
Why?
Generate and develop new ideas.
More infoMorphological chart
![Morphological chart](/img/cards/work-morphological-chart.png)
Why?
Generating ideas in a systematic manner.
More infoProof of Concept
![Proof of Concept](/img/cards/work-poc.png)
Why?
Demonstrate the desirability or the feasibility of your idea or design.
More infoPrototyping
![Prototyping](/img/cards/work-prototyping.png)
Why?
Develop, evaluate or communicate a concept or design.
More infoScamper
![Scamper](/img/cards/work-scamper.png)
Why?
When it is hard to develop an initial idea into an elegant solution, a morphological technique such as scamper can help.
More infoSketching
![Sketching](/img/cards/work-sketching.png)
Why?
Explore and communicate forms and ideas.
More infoStorytelling
![Storytelling](/img/cards/work-storytelling.png)
Why?
Make abstract concepts concrete and strengthen the empathy for the user in your team by using storytelling.
More infoTinkering
![Tinkering](/img/cards/work-tinkering.png)
Why?
Come up with novel idea's based on technical opportunities and affordances.
More info